Destiny 2: The Edge of Fate
Launch Trailer
For this trailer, I supported the capture process by developing backend tools and technical solutions that improved the team’s workflow. In parallel, I developed an internal tool that significantly optimized capture workflows.
- With Python, developed a new version of an internal Tiger Film Launcher tool, enabling users to launch game builds, customize and share build and INIT configurations, and manage server settings. The tool was subsequently widely adopted across internal and external capture teams.
- Sourced debug commands to reset scenes, spawn enemies, and grant investment items for capture sessions.
- Scripted debug commands to trigger enemy and world animations.
- Provided the capture team with investment commands to skip Metroidvania-style puzzles to reduce downtime while capturing.
CLIENT:
DATE:
2025
TOOLS:
Grognok, Python

