I'M PASSIONATE
ABOUT WHAT I DO
As a Technical Designer in Bungie’s Creative Studios department, I specialize in leveraging our proprietary tools to streamline the game capture process for trailers and social media assets. My role involves managing investment content as well as creating internal tools and workflows for automation and lighting. I’ve successfully led efforts to improve the capture team’s efficiency and capabilities, ensuring high-quality outputs.
My toolkit at Bungie also includes Confluence for documentation and Autodesk Maya for crafting bespoke cinematic content used across multiple trailers. My contributions have not only optimized processes but also empowered our teams to achieve more with ease.
Before joining Bungie, I honed my skills at various companies, working with industry-standard engines such as Unity and Unreal, as well as other proprietary simulators. My experience spans across 3DS Max, Photoshop, Premiere, and After Effects, allowing me to create optimized 3D environments and engaging video content for social media.
With a passion for innovation and a dedication to enhancing creative workflows, I continuously strive to push the boundaries of what’s possible in game design and content creation.
A FEW OF THE AWESOME COMPANIES I'VE WORKED FOR
I’ve had the privilege to work for some amazing companies. I enjoy being part of a creative team and sharing ideas.
HELPING BRANDS DELIVER
ENGAGING CONTENT
COLLABORATE
Collaborate closely with artists to deliver high-quality technical and creative support
DEVELOP
Leverage proprietary tools and automations to streamline workflows and accelerate production
INNOVATE
Refine and enhance existing processes to improve efficiency and team productivity




