Marathon
DEATH AWAITS Gameplay Trailer
After the delay of Marathon, we were tasked with showing off the new changes made to the environments and gameplay. With the pivot to a darker and more foreboding world, we had to change the way we approached capture. I provided capture artists with debug and investment support for this trailer. I also directly helped in the capture process by providing controller automations and workflows to improve capture efficiency.
CLIENT:
DATE:
2026
TOOLS:
Grognok

