Destiny 2
Monument of Triumph Launch Trailer
Served as the sole Technical Designer on this trailer, optimizing capture workflows with minimal headcount. Developed a capture automation tool that streamlined capture artists’ workflow throughout production.
Contributing to the trailer for the game’s final update was a bittersweet experience and a rewarding opportunity to help bring its closing chapter to life.
- Developed an automation tool for building and sharing reusable automated sequences, enabling capture artists to create player controller automation, enemy spawn events, camera movements, and debug-driven workflows without requiring deep technical knowledge.
- Created and maintained production documentation for content outlined in capture briefs, reducing confusion and improving alignment across the capture team.
- Documented workarounds and debug commands to solve recurring technical issues during the capture process.
- Engineered solutions for simulating large-scale Guardian crowds under limited player headcount constraints, using creative staging and technical workarounds to achieve the desired visual scale.
CLIENT:
DATE:
2026
TOOLS:
Grognok, Maya

